Carnage Uncaged

In this post-apocalyptic world, there is an arena of death, where fighters join the competition, all eager for the same thing; CARNAGE!! Ride around this fast-paced arena, filled with ramps and jumps, perfectly placed for your advantage. Shoot guns, power boost forward or even shoot rockets, fight for survival and the last player alive, WINS!

Here are some assets I modeled for this demo car experience. High to low poly workflow, modeled in Maya and brought into Zbrush.

TEAM MEMBERS:
Lead Programmer: Nick Barber
Director/Lead Designer: William Winkler
Art Director/Lead Environment Art: Audrey Born
Lead Environment Art: Mateo Parra
Environment Artist: Tenghui Ge
VFX Artist: Nicholas Chmil
Character Artist: Alice Wu
Vehicle Modeler: Alex Whitt
UI Programmer: Story Martin

Beauty shot

Beauty shot

These are the references I used. Marked in red on each image are the parts I selected for inspiration.

These are the references I used. Marked in red on each image are the parts I selected for inspiration.

Doors can be opened and the inside is revealed.

Doors can be opened and the inside is revealed.

the container texture maps and alpha's/decal's used.

the container texture maps and alpha's/decal's used.

These are the references I used before deciding how to sculpt the concrete rubbish.

These are the references I used before deciding how to sculpt the concrete rubbish.