I have a passion for creating experiences viewers or players can lose themselves in, either through games, ARVR experiences or film and VFX. With ARVR growing at the rate it is, I am hoping to create more immersive experiences people can either choose to sit and watch or stand and play.
I am always on the lookout for what I can learn next so that I can push myself and the current project as far as I can. Being in the entertainment business just means that you have to constantly keep updating your software, techniques or in some cases hardware/equipment. I find it fascinating to observe different 3D artists’ work but most importantly to observe their techniques, process and the tools they used for that given project.
Being part of a studio culture is something I would love to experience since everyone supports each other and is always willing to lend a hand to whoever needs it. I enjoy meeting new people and sharing knowledge, whether it's from their own life experiences or technical skills. I enjoy listening to music, watching movies and series, traveling, playing sports, crafting things and of course, playing video games.
I am fluent in both English and Spanish.
Specialty Skills: 3D Modeling, PBR Texturing, ARVR
Film Skills: Cinematography, Editing, Directing, Cameraman
General Skills: Sculpting, Drawing, Painting, Handyman
- Produced general 2D and 3D assets including modeling, texturing, lighting, animation, and asset sourcing.
- Optimized content for performance and memory while maintaining standards for UX and solving technical challenges to deliver the highest quality experience.
- Collaborated with a cross-functional team of developers and product managers to produce the best graphics and deliver innovative XR solutions.
- Optimized project in Unity engine to meet the performance requirements of mobile and headset AR/VR/XR hardware.
- Quickly conceptualized, prototyped and implemented functionality and design intentions.
- Gained a solid understanding of User Experience principles and ability to apply the knowledge in XR space.
- Ability to completely own high-level projects from start to finish.
- Continuously refreshed job knowledge by studying state-of-the-art tools and technologies.
The Tinker VR Interactive Theater Experience was accepted into Sundance Film Festival 2021!
- Designed, modeled, and implemented 3D assets into the Unity VR experience
- Stylized low-poly modeling and optimization of pre-made assets for mobile games
- Iterative design process for interactable objects in a 3D environment
- Created spreadsheets and docs for asset management and organization
- Co-wrote script for the current production and created team workflow and file management structure.
- Created environment layouts and 3D models from reference.
- Lead a small team of concept artists focused on visual development experimentation.
- Mainly using Maya and UE4, along with the iClone suite.
- Managing a remote team of 11 artists working on a 3D animated music video for South-American musicians.
- Conceptualized and designed new ideas for enhanced user experience
- Reviewed and improved flow by optimizing existing user interface designs
- Approved social media content along with any changes made by developers
- Simultaneously worked on two different, but connected apps remotely - Triko and Triko Work
This ambassador program was created to bring awareness about this new amazing 3D scanning app and all its capabilities. As a 3D artist, I was tasked to go out and explore my environment, 3D scan anything interesting and then make it into a full project. My main workflow consists of:
- Downloading the scanned mesh.
- Utilizing Autodesk Maya and ZBrush for cleanup and optimization.
- Importing 3D scan into Unreal Engine or Unity.
- Created tutorial on how to clean up and optimize 3D scans with Maya, ZBrush and UVlayout.
-Worked remotely with AR Designers from Japan
-Created different design iterations in Zbrush and Maya for the requested 3D model
-Created textures in Substance Painter that matched stylized reference
-Optimized asset for real-time Augmented Reality experience
-Received feedback in a timely manner and made changes as needed
Under NDA
The event was fully digital and presenters and the audience were either in VR or watching through a PC.
- Investor event targeted for VR start-ups
- Volunteered at the event, helped new users and anyone who needed guidance within VR
- Similar to what a moderator would do
- Created immersive interactions between the agency and its clients.
- Worked collaboratively with art directors, business professionals, and software engineers to produce cohesive marketing AR advertisements
- Build seedling ideas into functioning installations, mobile interactions, and successful final deliverables.
- Work on a small team and report to technical director with daily updates
- Experiment with 3D software packages like E-on, Maya, and Blender for best picture.
- Use Adobe After Effects to layer and composite files, along with 3D track testing.
Monica Clarke and I co-founded a startup that utilizes emerging technology to create tailored Virtual Reality experiences for bedridden patients. Through these momentums, we promote happiness as alternative medicine and redefine the use of entertainment for the medical industry. My role in the team is as a technical artist, 3D artist, cinematographer, and video editor.
- Curated content for faster turnaround, based on each patient’s needs
- Used After Effects to keyframe animations and motion for VR experience
I co-founded this immersive reality club at SCAD, which focuses on teaching and spreading the word about different realities, such as: VR, AR, MR, and even XR. We collaborate with other majors and share innovative ideas among the club.
A select group of students who serve as representatives of the university. Acting through the admission department in tailored leadership roles, ambassadors forge connections with the community, prospective students, and titans of art and design.
Created the layout, modeled an asset and set dressed the environment as part of an effort by SCAD to conceptualize and produce an innovative and engaging tool to help stroke survivors recover faster by allowing them to rehabilitate with engaging therapy and for longer periods of time. We're also working along Georgia Tech during the process.
SCAD Pro collaboration project that needed a new team to clean up and revamp the art side of the project, along with fine-tuning everything else in the experience. Whether it was particles, the spaceship itself or most importantly, the environment.
I optimized the trees so that the FPS remained down while keeping the illusion alive.