Mustang Shelby GT 500 (2010)

The goal of this project was to model a vehicle as photorealistic as possible. More than half of the materials used were constructed inside Unreal Engine 4 rather than having it completely textured in Substance.

Model comparison

Model comparison

Wireframe and texture maps

Wireframe and texture maps

Car shader

Car shader

Mustang GT500 Shelby (2010) Video Sequence